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Works beautifully with Linux, Mac or Windows. Will even work on a Raspberry Pi.
326 pages of spinning, shooting, catching, raining, eating, scoring, dying fun.
Python Hunting throws beginners straight into the cool, creative side of things.
- To get the basics you'll build a Falling Rain program and a character who puts up his umbrella to keep dry.
- This runs smoothly into a Space Invaders game with randomly moving invaders and arcade style scoring. After all, space invaders aren't so different from falling rain.
- Then build the classic Pong game but with some extras like a bat that hits the ball to accelerate it and balls that bounce in a slightly random fashion.
- Next a Fly Catching Frog with an extending tongue. If you don't catch enough flies you'll starve but the flies appear randomly on the screen and only for a limited amount of time.
- And finally a two player Tank Battle with tanks you can move around the screen, moving obstacles, ammo dumps and bouncing shells.
- All though this you learn how to add start and game over screens, sound effects, graphics, game statistics such as lives and scores, and more, with each game introducing new skills and ideas.
- Python Hunting covers all the basics, such as classes, functions, loops and logic, but relates them all to the more fun aspects of programming.
- The steps are clear, concise and humorous. You'll learn the lingo and some cool shortcuts. You'll learn some maths but won't be confused by it. You might even learn a good joke or two. More importantly you'll learn genuine programming skills that are the foundations for working in the computer industry, regardless of whether you want to be a game builder or head off to some other area. The basics are the same and this is a great place to start.
- We teach graphics using the Pygame graphics library. It's easy to use and we show you how. If you want to learn graphics for games and animations we strongly recommend you use Pygame because you can simply do more with it than other GUI libraries.
When author Marley Adair first wanted to learn programming aged 8 he bought a few books on Python programming but they didn't teach the kind of programming he wanted to learn. He wanted to build games and animations, they taught him how to create print statements, calculators, data charts and a few rather dull text based games. So he taught himself how to build proper graphical games and then wrote the book he wished he could have bought. This is that book.
Marley is still a teenager but doesn't just write games now. He's fluent in several commonly used languages; he's written his own compilers, browsers, even his own languages. This is the book he wished he could have bought when he first began learning how to program. It's bang up to date and written by someone who's the same age as those he's writing for.
Working versions or screen shots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.
- Sales Rank: #1265553 in Books
- Published on: 2016-09-11
- Original language: English
- Dimensions: 11.00" h x .74" w x 8.50" l,
- Binding: Paperback
- 326 pages
About the Author
Still in his teens, Marley has been programming since the age of seven and is a skilled programmer in several languages, as well as having written a couple of his own. He says the old guys can teach you a lot but learning from your peers is important and useful because they understand what it is you’re trying to learn and the problems you’re facing. Brian has taught beginners programming for several years. He has a knack for explaining things in simple English.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Great book for teens who want to learn Python.
By G Kennedy
This book throws you straight into building games which makes learning a lot of fun. First you just make a cloud that rains on a character and makes him put his umbrella up. It’s simple but then you see how it’s the basis for a space invader game. Then you do pong, a game where you catch flies on a frog’s tongue and then a tank battle. You still learn classes and functions and how to do the maths etc., but you get a proper working game, four in fact, at the end of it. There are a lot of things like different types of collision detection, how to build start screens and game over screens, how to show lives and energy levels and that sort of thing on the screen. In addition there are sound effects. The book also shows you different approaches to the same problems so you learn different ways of doing things. And they explain every single line of code in simple English. No gaps. They just want to get you developing things without bogging you down in technical language. Plus you can ask the authors questions through their website. I totally recommend this book for teens who want to learn Python and maybe older people. There’s a lot of jokes in the book too, some of them good.
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